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        <title>Total Diplomacy</title>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/962/What-to-Do-When-You-are-Outnumbered.aspx#Comments</comments>
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    <title>What to Do When You are Outnumbered </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/962/What-to-Do-When-You-are-Outnumbered.aspx</link>
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    <description>&lt;div class=&quot;Normal&quot; align=&quot;justify&quot;&gt;
&lt;p&gt;You are playing Risk. Due to your starting position, bad luck with dice or  bad luck with other players picking on you, you find yourself in a position  where you are one of the weakest players in the game. What would you do now?  Should you stay put where you are and hope that your luck turns? Should you  concentrate on fortifying your continent so then you can have a stronger  foothold in the game? Would you try to use diplomacy? What should be your main  strategy?&lt;/p&gt;
&lt;p&gt;To answers these questions, let’s have a look at an interesting battle that took place recently, in World War II.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Mon, 04 Feb 2013 08:51:00 GMT</pubDate>
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    <title>Strategy is Not a Recipe; You Need a New Solution Every Time  </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/958/Strategy-is-Not-a-Recipe-You-Need-a-New-Solution-Every-Time.aspx</link>
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    <description>&lt;div class=&quot;Normal&quot; align=&quot;justify&quot;&gt;
&lt;p&gt;There are tons of people that constantly think there is one magical way to  succeed. Once they learn the way, they follow it and will become successful.  Then, they can happily live ever after. The only problem with this mentality is  that it is only a dream that will never come true. Sure enough, people become  successful every day, Risk players win every day, people become rich every day;  but not because of following a magical strategy. It’s a bit more involved than  following a simple recipe.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Mon, 03 Sep 2012 07:32:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/553/7-Priorities-You-Need-to-Think-of-if-You-Want-to-Win-Risk.aspx#Comments</comments>
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    <title>7 Priorities You Need to Think of if You Want to Win Risk</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/553/7-Priorities-You-Need-to-Think-of-if-You-Want-to-Win-Risk.aspx</link>
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&lt;p&gt;New players sometimes think that to win Risk they need to work out a  &lt;em&gt;winning strategy&lt;/em&gt; and follow it every time. The problem with this approach is that it ignores what other players are going to do. You can&amp;rsquo;t say I will do these series of manoeuvres and I will do them no matter what. To win Risk, you need to know how to respond to different situations and to know this you need to know your priorities. Sounds very simple, but you will be amazed how many players don&amp;rsquo;t follow this simple rule. If you ever play online Risk, you are bound to come across many who simply follow a &lt;em&gt;fixed strategy, &lt;/em&gt;like &amp;lsquo;Get continents&amp;rsquo;, &amp;lsquo;Go for cards&amp;rsquo;, &amp;lsquo;Just keep growing&amp;rsquo; and so on. These strategies are good but they are too fixed to get you to win the game. You may get by very well in the early stages of the game and then get kicked out not knowing what hit you.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 09 Mar 2008 14:32:00 GMT</pubDate>
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    <title>How to Become the Greatest Risk Player of All Time</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/539/How-to-Become-the-Greatest-Risk-Player-of-All-Time.aspx</link>
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    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;
&lt;p&gt;Winning Risk isn&#39;t really that difficult. You just have to play it a few  times, pick on some newbie player and, hopefully, one day it would be your day.  You conquer the whole map and feel invincible. Well, at least for a while.&lt;/p&gt;
&lt;p&gt;Back on that great satisfaction, you want to play again, sometimes with the  same people. Of course this time you are marked, and you literally have no  chance. Wining Risk once is one thing, winning it over and over again is a whole  different issue. The ultimate challenge for a Risk player is to win consistently  against the same set of people. Anyone achieving this monumental task should  appropriately be called &amp;quot;The God of Risk&amp;quot;.&lt;/p&gt;
&lt;p&gt;For the rest of us mortals, we need to focus on our skills to get by. The  question is what are the ultimate skills or habits of a highly successful Risk  player who can win consistently.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Wed, 20 Feb 2008 07:41:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/522/It-is-Called-Risk-for-a-Reason.aspx#Comments</comments>
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    <title>It is Called Risk for a Reason </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/522/It-is-Called-Risk-for-a-Reason.aspx</link>
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    <description>&lt;div class=&quot;Normal&quot; align=&quot;justify&quot;&gt;
&lt;p&gt;You have battled your way through the game. It wasn&amp;rsquo;t easy and you are glad that you have survived. You really want to win. You have now come to a really decisive point. You have an advantage and you don&amp;rsquo;t want to blow it up.&lt;/p&gt;
&lt;p&gt;End-games in Risk are quite tricky. There is only one winner and when you get to a certain stage, a single mistake or a missed opportunity means you will lose the game and leave the trophy for someone else.&lt;/p&gt;
&lt;p&gt;Consider the dilemma you may face in the following game where you are playing as Red. You have eliminated a player who was dominant in North America and have cashed in his cards. You have a choice to place armies on the map and carry on with your march. But you want to pause and think for a second. What are your options? How can you make sure that you will win by choosing the best move possible? You don&amp;rsquo;t want to leave it to chance. You want that trophy really badly!&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;img title=&quot;Total Diplomacy Risk Map: WhoToEliminate_1&quot; alt=&quot;Total Diplomacy Risk Map: WhoToEliminate_1 &quot; src=&quot;http://www.totaldiplomacy.com//Portals/0/users/ehsan/RiskMaps/WhoToEliminate_1.jpg&quot; /&gt;&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Tue, 01 Jan 2008 04:01:00 GMT</pubDate>
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    <title>Apply Stock Markets Strategy to Risk</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/523/Apply-Stock-Markets-Strategy-to-Risk.aspx</link>
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    <description>&lt;p align=&quot;right&quot;&gt;&lt;strong&gt;&lt;em&gt;&amp;quot;An economist is an expert who will know tomorrow why the  things&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p align=&quot;right&quot;&gt;&lt;strong&gt;&lt;em&gt;he predicted yesterday didn&#39;t happen today&amp;quot; &lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p align=&quot;right&quot;&gt;&lt;strong&gt;&lt;em&gt;Laurence Peter&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Risk is one of the most successful strategic games with clear abstract rules. It is amazing how you can relate Risk strategies to other fields, even those such as economy and investing.&lt;/p&gt;
&lt;p&gt;Here, you will find a number of strategies that are applicable to both worlds and make Risk an incredibly useful tool to experiment with. If you are good at one, you can apply your strategy to the other field and expect to get good results.&lt;/p&gt;
&lt;p&gt;So, master Risk players, this is your chance to become rich! &amp;nbsp;Billionaires, it is your chance to conquer the whole world, literally!&lt;/p&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Wed, 19 Dec 2007 14:48:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/521/How-to-Turn-Your-Weakness-into-Strength.aspx#Comments</comments>
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    <title>How to Turn Your Weakness into Strength</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/521/How-to-Turn-Your-Weakness-into-Strength.aspx</link>
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    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;
&lt;p&gt;While playing Risk with random initial positions, sometimes you may find  yourself all over the place owning a country in just about every continent! You  blame your luck and wonder how other players managed to get half of some  continents already and seem to be way ahead of you.&lt;/p&gt;
&lt;p&gt;Consider the following configuration. You are playing as Red and you are  indeed scattered everywhere. Is there anything you can do to get out of this dilemma? How can you turn  your weakness into strength?&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;http://www.totaldiplomacy.com//Portals/0/users/ehsan/RiskMaps/ScatteredRedOnMap_1.jpg&quot; title=&quot;Total Diplomacy Risk Map: ScatteredRedOnMap_1&quot; alt=&quot;Total Diplomacy Risk Map: ScatteredRedOnMap_1 &quot; /&gt;&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 15 Dec 2007 13:46:00 GMT</pubDate>
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    <title>7 Questions to Ask Yourself Before You Make Your Move </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/513/7-Questions-to-Ask-Yourself-Before-You-Make-Your-Move.aspx</link>
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&lt;p&gt;&lt;span&gt;Over time, experienced players develop a recipe of actions that they go through in every turn of every game. They perform a number of evaluations to get a &lt;em&gt;feel&lt;/em&gt; for how the game is developing and if the timing is getting right for their plans. These evaluations are more like questions that you need to ask yourself. I have drawn up a number of standard questions that you must answer to yourself and in doing so, plan your next moves. &lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 18 Nov 2007 08:54:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/451/When-Red-Met-The-Fortune-Teller.aspx#Comments</comments>
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    <title>When Red Met The Fortune Teller</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/451/When-Red-Met-The-Fortune-Teller.aspx</link>
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&lt;p&gt;&lt;span&gt;You look at the map. Your current position looks good (you are playing as Red, A). You decide to go for Africa. You have lots of hope. You think in a few turns you get yourself established in the continent and will be ready to make a challenge for others. All is going according to plan. Excellent! Later, just by accident, you bump into a &lt;em&gt;fortune teller&lt;/em&gt; who wants to predict your future. She looks at your hand (and probably the map) and says, &amp;ldquo;My son, I am afraid I have some bad news for you. I see darkness ahead. The more distant I look, the more darkness I see. You ought to be careful with who you deal with. Look around, never lose site of the distant world and try not to get carried away by your own strength.&amp;rdquo;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;The fortune teller leaves you in deep thought. What did she really mean? Not to get carried away!? Distant world? All too confusing. You consider her comments for a moment, but you need to move on. The game is waiting for you. Maybe later you will realise what she meant. Hopefully &amp;hellip;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;You start with this map and make your move. [These maps are illustrated in &lt;a href=&quot;/LinkClick.aspx?link=184&amp;amp;tabid=67&quot;&gt;BOMS Graphs&lt;/a&gt;]. &lt;/span&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;http://www.totaldiplomacy.com/Portals/0/ArticleImages/Risk_BOMS_isolated_player_1.jpg&quot; alt=&quot;Total Diplomacy - Risk Map BOMS Isolated Player 1&quot; /&gt;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 15 Sep 2007 08:40:00 GMT</pubDate>
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    <title>How to Recover From Poor Starting Positions</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/450/How-to-Recover-From-Poor-Starting-Positions.aspx</link>
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&lt;p&gt;&lt;span&gt;Have you ever started a game from really poor random starting positions not knowing what to do and where to go? If you use random initial positions in online games or even&amp;nbsp;the normal board game, you may find yourself in every continent on the planet. What you hoped for was to have a concentration of your armies in a particular area so you could focus on it. Imagine the position illustrated below. You, playing as Red, have no presence in either Australia or South America which are good small continents to start from. For the rest, you are scattered all over the map. What should you do to survive and go on all the way to win the game? What would you do if your initial plan backfired and you found yourself competing intensely with another player over a continent. Should you carry on with the corrosive war or pull out and look for somewhere else?&lt;/span&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;/Portals/0/ArticleImages/Risk_init_positions_1.jpg&quot; alt=&quot;Total Diplomacy - Initial Risk Game Strategy 1&quot; /&gt;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Tue, 11 Sep 2007 08:31:00 GMT</pubDate>
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    <title>Don’t Focus on Continents, Focus on Players</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/394/Dont-Focus-on-Continents-Focus-on-Players.aspx</link>
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&lt;p&gt;You made all the right moves in a Risk game. You set yourself next to the most ideal continents. You created conflicts between other players and watched them as they fought each other. You thought only in a few turns you will collect enough armies for your large continent that you will emerge as a new world power. Suddenly, out of no where, a new player started to invade one player after another and got more and more powerful every turn. He conquered one player a turn until your turn was up. He eliminated you and went on to win the game! Sound familiar? This is commonly known as &lt;strong&gt;&lt;em&gt;&amp;lsquo;the chain effect&amp;rsquo;.&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;A series of elimination moves by a Risk player can lead him to victory much easier than collecting armies for continents or staying in isolation for a long period of time. You need to make sure that you are not caught up in this, while at the same time, know when to take advantage of it when the opportunity comes. &lt;/p&gt;
&lt;p&gt;As you may know, learning by example is perhaps one of the best ways to learn new techniques. This walkthrough shows you &lt;em&gt;&#39; &lt;strong&gt;the chain effect&lt;/strong&gt;&lt;/em&gt;&amp;rsquo;. The Risk game presented here was played between 6 players starting from random locations.&lt;/p&gt;
&lt;img width=&quot;575&quot; height=&quot;544&quot; alt=&quot;Total Diplomacy &amp;gt; Chain Effect Part 1&quot; src=&quot;/Portals/0/ArticleImages/chain_effect_part_1.jpg&quot; /&gt; &lt;/div&gt;
&lt;iframe id=&quot;ResultBox3&quot; style=&quot;border: 1px solid black; width: 460px; height: 100%; top: 0px; right: 0px; padding-left: 0px; position: fixed; background-color: white; z-index: 1000; display: none;&quot; src=&quot;http://www.chambersharrap.co.uk/chambers/features/chref/chref.py/main?lookitup&amp;amp;title=21st&amp;amp;query=eliminated&amp;amp;css=body{background-image:none;margin:5px}div.hr{display:none}&amp;amp;crop=%3Cdiv%20class=%22hr%22%3E|%3Cdiv%20class=%22hr%22%3E&quot;&gt;&lt;/iframe&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Thu, 09 Aug 2007 10:10:00 GMT</pubDate>
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    <title>36 Strategies &gt; Part 6: Defeat Strategies</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/325/36-Strategies-Part-6-Defeat-Strategies.aspx</link>
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    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt; In this article you will be introduced to the &lt;strong&gt;Defeat Strategies &lt;/strong&gt;of the Thirty-Six Strategies.&lt;br /&gt;
&lt;h3&gt;&lt;span&gt;Strategy 31: The beauty trap. (The tender trap, use a woman to ensnare a man.)&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 32: The empty fort strategy. (Mental trap; empty a fort to make the enemy think it is filled with traps.)&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 33: Let the enemy&amp;rsquo;s own spy sow discord in the enemy camp. (Use enemy&amp;rsquo;s own spy to spread false information.)&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 34: Inflict injury on one&amp;rsquo;s self to win the enemy&amp;rsquo;s trust. (Fall into a trap; become baited.)&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 35: Chain together the enemy&amp;rsquo;s ships. (Never rely on but a single strategy.)&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 36: If all else fails, retreat.&lt;/span&gt;&lt;/h3&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Fri, 27 Jul 2007 02:53:00 GMT</pubDate>
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    <title>36 Strategies &gt; Part 5: Proximate Strategies</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/324/36-Strategies-Part-5-Proximate-Strategies.aspx</link>
    <media:thumbnail url="http://www.totaldiplomacy.com" height="75" width="75" />
    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt; In this article you will be introduced to the &lt;strong&gt;Proximate Strategies &lt;/strong&gt;of the Thirty-Six Strategies.&lt;br /&gt;
&lt;h3&gt;&lt;span&gt;Strategy 25: Replace the beams with rotten timbers.&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 26: Point at the mulberry and curse the locust.&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 27: Pretend to be a pig in order to eat the tiger. (Play dumb.)&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 28: Remove the ladder when the enemy has ascended to the roof. (Cross the river and destroy the bridge.)&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 29: Deck the tree with bogus blossoms.&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 30: Make the host and the guest exchange places.&lt;/span&gt;&lt;/h3&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Thu, 19 Jul 2007 05:44:00 GMT</pubDate>
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    <title>36 Strategies &gt; Part 4: Chaos Strategies</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/322/36-Strategies-Part-4-Chaos-Strategies.aspx</link>
    <media:thumbnail url="http://www.totaldiplomacy.com" height="75" width="75" />
    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt; In this article you will be introduced to the &lt;strong&gt;Chaos Strategies&lt;/strong&gt; of the Thirty-Six Strategies.&lt;br /&gt;
&lt;h3&gt;&lt;span&gt;Strategy 19: Remove the firewood under the cooking pot. (Remove the stick from the axe.)&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 20: Catch a fish in disturbed waters.&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 21: Slough off the cicada&amp;rsquo;s shell. (False appearances mislead the enemy.)&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 22: Shut the door to catch the thief.&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 23: Befriend a distant state while attacking a neighbour.&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 24: Obtain safe passage to conquer the Kingdom of Guo.&lt;/span&gt;&lt;/h3&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Fri, 06 Jul 2007 05:24:00 GMT</pubDate>
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    <title>36 Strategies &gt; Part 3: Attacking Strategies</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/319/36-Strategies-Part-3-Attacking-Strategies.aspx</link>
    <media:thumbnail url="http://www.totaldiplomacy.com" height="75" width="75" />
    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt; In this article you will be introduced to the &lt;strong&gt;Attacking Strategies&lt;/strong&gt; of the Thirty-Six Strategies.&lt;br /&gt;
&lt;h3&gt;&lt;span&gt;Strategy 13: Startle the snake by hitting the grass around it.&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 14: Borrow another&amp;rsquo;s corpse to resurrect the soul. (Raise a corpse from the dead.)&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 15: Entice the tiger to leave its mountain lair.&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 16: In order to capture, one must let loose.&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 17: Tossing out a brick to get a jade.&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 18:Defeat the enemy by capturing their chief.&lt;/span&gt;&lt;/h3&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 30 Jun 2007 05:04:00 GMT</pubDate>
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    <title>36 Strategies &gt; Part 2: Enemy Dealing Strategies</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/318/36-Strategies-Part-2-Enemy-Dealing-Strategies.aspx</link>
    <media:thumbnail url="http://www.totaldiplomacy.com" height="75" width="75" />
    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt; In this article you will be introduced to the &lt;strong&gt;Enemy Dealing Strategies &lt;/strong&gt;of the Thirty-Six Strategies. &lt;br /&gt;
&lt;h3&gt;&lt;span&gt;Strategy 7: Create something from nothing.&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 8: Secretly utilize the Chen Chang passage. (Repair the highway to take the crude path.)&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 9: Watch the fires burning across the river.&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 10: &lt;/span&gt;Hide a knife behind a smile.&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;&lt;strong&gt;Strategy 11: &lt;/strong&gt;&lt;/span&gt;&lt;strong&gt;Sacrifices the plum tree to preserve the peach tree&lt;/strong&gt;&lt;strong&gt;. (Sacrifice the silver to keep the gold.)&lt;/strong&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;&lt;strong&gt;&lt;strong&gt;Strategy 12: Stealing a goat along the way. (Take the opportunity to pilfer a goat.)&lt;/strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Thu, 21 Jun 2007 07:25:00 GMT</pubDate>
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    <title>36 Strategies &gt; Part 1: Winning Strategies</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/317/36-Strategies-Part-1-Winning-Strategies.aspx</link>
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    <description>&lt;div&gt;In this article you will be introduced to the &lt;strong&gt;Winning Strategies &lt;/strong&gt;of the Thirty-Six Strategies.&amp;nbsp;
&lt;h3&gt;&lt;span&gt;Strategy 1: Deceive the sky to cross the ocean.&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;Strategy 2: Surround Wei to rescue Zhao.&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 3: Borrow one&amp;rsquo;s hand to kill. (Kill with a borrowed knife.)&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;Strategy 4: Make your enemy tire themselves out while conserving energy. (Substitute leisure for labour)&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 5: Use the opportunity of fire to rob others. (Loot a burning house).&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;&lt;span&gt;Strategy 6: Feign an attack in the east and attack in the west.&lt;/span&gt;&lt;/h3&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 16 Jun 2007 07:50:00 GMT</pubDate>
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    <title>36 Strategies &gt; Introduction</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/316/36-Strategies-Introduction.aspx</link>
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    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;
&lt;p&gt;&lt;span&gt;&lt;strong&gt;Thirty-Six Strategies&lt;/strong&gt; is basically a collection of strategies on battle scenarios in Chinese history and folklore, predominantly of the Warring States Period and the Three Kingdoms Period. The story goes back to &lt;/span&gt;W&amp;aacute;ng. &lt;/p&gt;
&lt;p&gt;W&amp;aacute;ng was a &lt;strong&gt;Chinese general&lt;/strong&gt; who lived around 500 A.D. in the time of Emperor Gao. At some point Emperor Ming came to power and decided to execute many members of the royal family. He was afraid that they would threaten his reign and target him directly. W&amp;aacute;ng was worried that he will be on the black list and will be the next target and so he rebelled. The son of Emperor Ming became scared of the rebels and decided to escape. W&amp;aacute;ng, upon receiving this news, famously said, &lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;strong&gt;&amp;ldquo;of the thirty-six strategies of Lord T&amp;aacute;n, retreat was his best, you father and son should run for sure&amp;quot;.&lt;/strong&gt;&lt;/em&gt; &lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 16 Jun 2007 07:38:00 GMT</pubDate>
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    <title>8 Qualities of a Great Strategy</title>
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    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;
&lt;p&gt;&lt;span&gt;Everyone must have a strategy. Even though everyone agrees on this, knowing exactly what this means has never been clear. There have been many attempts in examining this concept in more detail and various researchers and philosophers such as Sun Tzu and Clausewitz have contributed significantly. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;There seems to be a need for a &lt;strong&gt;Theory of Strategy&lt;/strong&gt; that identifies the most important elements and concepts related to a strategy. At the end of the day, the intention is to know what you may do given a set of circumstances. A good system is a system that asks you interesting questions. By attempting to answer those questions, you will construct and understand your strategy in a better way. &lt;/span&gt;&lt;/p&gt;
&lt;span&gt;Recently, there has been some attempt in this regard. An article by Gregory D. Foster under the title of &lt;u&gt;&lt;a href=&quot;http://dde.carlisle.army.mil/authors/stratpap.htm&quot;&gt;&lt;strong&gt;Towards a Theory of Strategy&lt;/strong&gt;&lt;/a&gt;&lt;/u&gt;&lt;em&gt; &lt;/em&gt;&lt;/span&gt;attempts to provide the building blocks of this theory. Foster aims to define a theory that capture the essence of strategic decision making. The core of his theory is summarised in this article along with examples for Risk board game. &lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Wed, 13 Jun 2007 04:28:00 GMT</pubDate>
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    <title>You are Only as Strong as Your Alternatives</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/94/You-are-Only-as-Strong-as-Your-Alternatives.aspx</link>
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    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;
Negotiation is one of the most important skills that one may need to use to resolve different types of conflicts. Negotiation is applicable to everyone as you should know the tricks of the trade if you want to succeed. The ability to negitiate effectivly in Risk game is also critical.&lt;br /&gt;
&lt;br /&gt;
What I have found, as probably the most important element, is the concept of &lt;u&gt;&lt;strong&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Best_alternative_to_a_negotiated_agreement&quot;&gt;BATNA&lt;/a&gt;&lt;/strong&gt;&lt;/u&gt; (Best Alternative To a Negotiated Agreement). Basically, you always need to have something, so that you can walk away from a deal. By having an alternative, you will feel stronger psychologically. People can see this confidence and will act accordingly in a negotiation. In contrast, if you think you don&#39;t have an alternative, you may portray yourself as a desperate negotiator which the other party may easily spot and exploit. &lt;br /&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 13 May 2007 05:00:00 GMT</pubDate>
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    <title>Tactics versus Strategy: What are the differences?</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/90/Tactics-versus-Strategy-What-are-the-differences.aspx</link>
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    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;I have often seen that players can be confused about the differences between tactics and strategy. So, here is a short summary of the differences. &lt;br /&gt;
&lt;br /&gt;
Strategy is timeless. It is literally immutable. The success of&amp;nbsp; &lt;u&gt;&lt;strong&gt;&lt;a href=&quot;http://www.amazon.com/gp/product/0976072696?ie=UTF8&amp;amp;tag=riskstratexpl- 20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=0976072696&quot;&gt;The Art of War by Sun Tzu - Special Edition&lt;/a&gt;&lt;img width=&quot;1&quot; height=&quot;1&quot; border=&quot;0&quot; style=&quot;border: medium none ; margin: 0px;&quot; alt=&quot;&quot; src=&quot;http://www.assoc- amazon.com/e/ir?t=riskstratexpl-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=0976072696&quot; /&gt;&lt;/strong&gt;&lt;/u&gt; is a confirmation that strategies written thousands of years ago are still applicable today to a wide variety of competitive environments. Strategy is there to help you to get to your main objective. &lt;br /&gt;
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Tactics depend on the environment. Tactics are specifically created to support the main strategy. They are the specific means to get you to the end. Historically, new technologies have always affected tactics. &lt;br /&gt;
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The right strategy makes tactics work better. On the other hand, if your strategy is wrong from the outset, no matter which clever tactics you use, you are inevitably doomed. Tactics without a good strategy are a waste of resources. &lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Thu, 10 May 2007 06:08:00 GMT</pubDate>
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